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Topic · in development — big ideas below

Geometry

Space, shape, and the logic of seeing.

Geometry is mathematics you can point at: lengths, angles, areas, and the surprising rules that connect them. It's also where you first watch a fact get proven — not asserted, proven.

The big ideas

Shapes have laws

Triangle angles always total 180°. Not usually — always. Geometry is the discovery that space itself follows rules.

Proof beats measurement

Measure a thousand right triangles and you'll suspect a² + b² = c². Prove it once and you know it for every right triangle that will ever exist.

Area and volume scale strangely

Double a shape's size and its area ×4, its volume ×8. This one idea explains why ants are strong, why cells are small, and why big ships are efficient.

Out in the world

GPS & navigation

Your phone finds you by triangulating distances to satellites — geometry at planetary scale.

Computer graphics

Every 3D game frame is triangles, transformations, and projections, millions of times a second.

Architecture

Load paths, sight lines, and material estimates all start as geometric calculations.

The planned course

  1. 01Points, lines & anglesThe vocabulary of space.soon
  2. 02TrianglesThe strongest shape, and geometry's favorite.soon
  3. 03The Pythagorean theoremThe most useful fact in mathematics — with a proof you can see.soon
  4. 04Circlesπ, arcs, and why wheels work.soon
  5. 05Area & volumeMeasuring 2D and 3D space, and the scaling laws.soon
  6. 06Transformations & symmetrySliding, spinning, reflecting — geometry in motion.soon

While you wait — this connects to material that's live now